### GWA Ideas

ideas = {

country = {
#Starting Idea
		DJI_important_port = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea DJI_important_port"}

			picture = DJI_gates_idea
			modifier = {
				trade_opinion_factor = 0.25
				production_factory_max_efficiency_factor = 0.05
			}
			research_bonus = { naval_equipment = 0.1 }
		}
		
		DJI_chaos_n_shit = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea DJI_chaos_n_shit"}

			picture = DJI_chaos_idea
			modifier = {
				stability_factor = -0.1
				political_power_gain = -0.1
			}
		}
		
		DJI_new_german_rule = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea DJI_new_german_rule"}

			picture = DJI_germ_idea
			modifier = {
				political_power_gain = 0.05
			}
		}
		
		DJI_new_nationhood = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea DJI_new_nationhood"}

			picture = DJI_freedom_idea
			modifier = {
				stability_factor = 0.05
			}
		}
		
		DJI_new_sagallo = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea DJI_new_sagallo"}

			picture = DJI_sagallo_idea
			modifier = {
				war_support_factor = 0.02
				MONTHLY_POPULATION = 0.02
			}
		}
		
		DJI_restored_french_rule = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea DJI_new_sagallo"}

			picture = DJI_french_restoration
			modifier = {
				war_support_factor = 0.02
				stability_factor = 0.02
			}
		}
		
		DJI_east_of_suez = {
			picture = GER_die_wacht_am_rhein
			modifier = {
				army_infantry_defence_factor = 0.05
				war_support_factor = 0.1
				required_garrison_factor = -0.5
				conscription_factor = -0.2
			}

		}
		DJI_Colonial_Nation = {
			on_add = { log = "[GetDateText]: [Root.GetName]: add idea DJI_Colonial_Nation"}
			allowed = { always = no }
			modifier = {
				military_factory_donations = 1
				industrial_factory_donations = 1
				extra_trade_to_overlord_factor = 0.1
				can_master_build_for_us = 1
				attrition = -0.1
				ai_call_ally_desire_factor = -1000
				ai_join_ally_desire_factor = -1000
			}
			targeted_modifier = {
				tag = GER
				trade_cost_for_target_factor = -0.5
			}
		picture = GER_colonial_government
	}
		DJI_aog_backing = {
			picture = GEA_AOG_BONUS
			available = {
				country_exists = GEA
			}
			modifier = {
				production_speed_buildings_factor = 0.05
				industrial_capacity_factory = 0.05
			}
		}
		DJI_chaotic_governance = {
			picture = generic_disjointed_gov
			available = {
				is_subject = yes
			}
			modifier = {
				stability_weekly = -0.005
				recruitable_population_factor = -0.2
				political_power_gain = -0.2
				stability_factor = -0.1
				war_support_factor = -0.1
			}
		}
		DJI_chaotic_governance_healed = {
			available = {
				is_subject = yes
			}
			picture = generic_disjointed_gov
			modifier = {
				recruitable_population_factor = -0.1
				political_power_gain = -0.25
				stability_factor = -0.08
				war_support_factor = -0.08
			}
		}
		DJI_chaotic_governance_better = {
			available = {
				is_subject = yes
			}
			picture = generic_disjointed_gov
			modifier = {
				recruitable_population_factor = -0.05
				political_power_gain = -0.15
				stability_factor = -0.05
				war_support_factor = -0.05
			}
		}

		DJI_chaotic_governance_much_better = {
			available = {
				is_subject = yes
			}
			picture = generic_disjointed_gov
			modifier = {
				political_power_gain = -0.10
			}
		}

		DJI_chaotic_governance_empowered = {
			picture = generic_victors_of_ww1
			modifier = {
				stability_factor = 0.05
				political_power_gain = 0.05
			}
		}
		DJI_strong_government = {
			picture = generic_victors_of_ww1
			modifier = {
				stability_factor = 0.1
				political_power_gain = 0.05
			}
		}
		
		DJI_black_monday_severe_idea = {
				picture = KTG_Industrial_Crisis_Factories
				allowed = { always = no }
				available = {
					is_subject = yes
				}
				allowed_civil_war = { always = yes }
				removal_cost = -1
				modifier = {
					consumer_goods_factor = 0.1
					production_speed_buildings_factor = -0.15
					stability_factor = -0.15
					war_support_factor = -0.05
				}
			}
			
			DJI_black_monday_less_severe_idea = {
				picture = KTG_Industrial_Crisis_Factories
				allowed = { always = no }
			available = {
				is_subject = yes
			}
				allowed_civil_war = { always = yes }
				removal_cost = -1
				modifier = {
					consumer_goods_factor = 0.05
					production_speed_buildings_factor = -0.10
					stability_factor = -0.1
				}
			}
		
			DJI_black_monday_mostly_fixed_idea = {
				picture = KTG_Industrial_Crisis_Factories
			available = {
				is_subject = yes
			}
				allowed = { always = no }
				allowed_civil_war = { always = yes }
				removal_cost = -1
				modifier = {
					consumer_goods_factor = 0.05
					production_speed_buildings_factor = -0.05
					stability_factor = -0.05
				}
			}
			
			DJI_black_monday_nearly_fixed_idea = {
				picture = LIB_ger_bailout
			available = {
				is_subject = yes
			}
				allowed = { always = no }
				allowed_civil_war = { always = yes }
				removal_cost = -1
				modifier = {
					production_speed_buildings_factor = -0.05
				}
			}

		DJI_vestasien_schutztruppe = {
			picture = advisors_germany
			modifier = {
				planning_speed = 0.1
				army_morale_factor = 0.1
				army_defence_factor = 0.05
				army_attack_factor = 0.05
			}
			research_bonus = {
				land_doctrine = 0.05
			}
		}

		DJI_vestasien_schutztruppe_professional_1 = {
			picture = advisors_germany
			modifier = {
				planning_speed = 0.2
				army_morale_factor = 0.15
				army_defence_factor = 0.05
				army_attack_factor = 0.05
			}
			research_bonus = {
				land_doctrine = 0.05
			}
		}

		DJI_vestasien_schutztruppe_professional_2 = {
			picture = advisors_germany
			modifier = {
				planning_speed = 0.2
				army_morale_factor = 0.15
				army_defence_factor = 0.15
				army_attack_factor = 0.15
				experience_loss_factor = -0.25
			}
			research_bonus = {
				land_doctrine = 0.10
			}
		}

		DJI_vestasien_schutztruppe_professional_3 = {
			picture = advisors_germany
			modifier = {
				planning_speed = 0.2
				army_morale_factor = 0.25
				army_defence_factor = 0.25
				army_attack_factor = 0.25
				army_speed_factor = 0.10
				experience_loss_factor = -0.25
			}
			research_bonus = {
				land_doctrine = 0.10
			}
		}

		DJI_vestasien_schutztruppe_manpower_1 = {
			picture = advisors_germany
			modifier = {
				conscription = 0.04
				conscription_factor = -0.4
				training_time_army_factor = 0.3
				army_org_factor = 0.1
				planning_speed = 0.1
				army_morale_factor = 0.1
			}
			research_bonus = {
				land_doctrine = 0.05
			}
		}

		DJI_vestasien_schutztruppe_manpower_2 = {
			picture = advisors_germany
			modifier = {
				conscription = 0.03
				conscription_factor = -0.2
				training_time_army_factor = 0.1
				army_org_factor = 0.1
				planning_speed = 0.1
			}
		}

		DJI_vestasien_schutztruppe_manpower_3 = {
			picture = advisors_germany
			modifier = {
				conscription = 0.02
				army_org_factor = 0.1
				planning_speed = 0.1
			}
		}
		
	DJI_mass_mobilization_1 = {
			picture = ast_volunteer_defence_corps
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
		}
		DJI_mass_mobilization_2 = {
			picture = ast_volunteer_defence_corps
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
				artillery_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
		}
		DJI_construction_engineering = {
			picture = generic_production_bonus
			modifier = {
				production_speed_buildings_factor = 0.1
			}
		}
		DJI_naval_designers = {
			picture = generic_coastal_defense_ships
			equipment_bonus = {
				destroyer = {
					build_cost_ic = -0.1
					instant = yes
				}
				submarine = {
					build_cost_ic = -0.1
					instant = yes
				}
			}
		}

		DJI_ukraine_militias = {
			picture = advisors_ukraine
			available = {
				is_in_faction_with = UKR
			}
			modifier = {
				army_speed_factor = 0.05
				army_core_defence_factor = 0.05
			}
		}

		YEM_greater_yemen = {
			picture = MEX_revolutionary_army
			available = {
				ROOT = {
					NOT = {
						owns_state = 659 # Aden
						owns_state = 752 # Hadramawt
					}
				}
			}
			modifier = {
				war_support_factor = 0.15
				stability_factor = -0.05		
				army_speed_factor = 0.05
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
			}
		}
		
	}
}
